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Direct control in company of heroes
Direct control in company of heroes










Now, a sizeable number of reviewers and players of COH might take issue with this, but let's pursue it for moment, because as far as streamlining the single-player experience goes, Relic is already making its way along this rocky road. If they cut that loose, it would be a much better and more fun game." "Take Company of Heroes," he said "they make this fantastic tactical war game, but then they still have this hardcore economic simulation that you have to play at the same time. We mention EndWar because creative lead, Michael de Plater, a veteran of the Total War series, took a specific pop at Relic's game when justifying his own title's direction.

direct control in company of heroes

On console - clearly a very different proposition to PC and hostile territory for strategy developers - Ubisoft is the latest to have a crack with EndWar, ditching micro-management and trying to solve the interface problem with voice command. A noble mission, for sure, and solutions differ.

direct control in company of heroes

Company of Heroes: Tales of Valor is the second standalone expansion to the gripping WWII RTS, but more of the same just wouldn't do, and Relic simply can't stand still.Įveryone's banging on about making real-time strategy more "accessible" these days. The winds of change blowing through the corridors of Relic Entertainment may be having the most profound impact on the Dawn of War team, but there's still enough of a breeze left to sway the direction of its other projects, and the Canadian developer deserves credit for its efforts to chop, change and experiment - even with a critical darling widely regarded as one of the greatest strategy games ever made.












Direct control in company of heroes